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1.1.3 - Game Analysis

Objective: Analyze a past game, and see the process we try to follow to create a competitive concept and strategy of play. Finish FIRST Module 7, then break REBUILT into must-do rules, scoring priorities, and shop-realistic mechanisms.

Module 7 is the required training for this page. It is kickoff, the game, and robot strategy. Open it, finish it, then come back. A Dashboard login stores the credit. A school Google account does not.


Open Module 7: Kickoff, Game, and Strategy



When you return, read The Arena, The Game, and Robot Construction Rules in the manual. Then watch the animation. It shows flow. It does not show fouls or team updates.

Open 2026 Season Materials



Two alliances score FUEL into their HUB and climb their TOWER. Fuel scored in the hub comes back onto the field.

  1. Auto, 20 seconds. Both hubs are active. Preload, score, pick up, climb to Level 1.

  2. Teleop. Hubs take turns. Fuel in an inactive hub does not count.

  3. Endgame, last 30 seconds. Both hubs are active. Climb, and try to clear the ranking-point lines.

Point values at kickoff. Confirm Table 6-4. Team updates changed some of these.

ActionAutoTeleop
FUEL in an active HUB11
FUEL in an inactive HUB00
TOWER Level 11510
TOWER Level 2—20
TOWER Level 3—30

A win is 3 ranking points. Bonus RP came from fuel thresholds and a tower-point threshold. Look those up in Table 6-5.

Design limits, not suggestions:

  • Starting size at or under 110 in perimeter and 30 in tall. Could not extend above 30 in, and only out of one side at a time.
  • Robot plus bumpers at or under 135 lb.
  • Bumpers cover the frame, fill 2.75 to 5.5 in off the floor, and show 2064 in white on at least three sides.
  • Cross the field over the bumps or under the trenches.

Separate rules from wishes before the form. High means design time, spares, and drive practice. Medium ships only if the High items already work.

SubsystemJobPriorityShop question
DrivetrainCross bumps or the trench and resetHighDoes swerve clear the trench and stay planted on the bump?
IntakeFloor, depot, or human playerHighWhat bumper gap does that need?
StorageHold fuel inside the 30 in capMediumHow many balls fit without jamming?
ScorerDeliver into the active hubHighWhat happens when the hub is inactive?
ClimberLevel 1, 2, or 3 without going over 30 in earlyHighWhich level is real for our weight and our drivers?

Tell a mentor the module is in. Be ready to say which rule you would check again before the team locks a frame perimeter.